Principal Rendering Engineer - MPG - Fully remote from the UK or the EU
Climax StudiosÅland Islands, Albania + 50 more
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MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.
Requirements
An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL) Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing