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Unity Developer
Unity Developer at SilverHorse who built Campfire Survival’s core gameplay systems and procedural levels.
UkraineUnity Developer at SilverHorse
Created game concepts and implemented core gameplay systems for Campfire Survival and Unblock My Car, including level-up perks, enemy AI, procedural generation, UI, and custom editor tools.
UnityC#Gameplay SystemsProcedural GenerationUIDI ArchitectureSpineObject PoolingEditor Tooling
Developed meta-progression, economy systems, AI, and grid-based mechanics for idle and tower defense games including Idle Monsters Tavern, King: Merge and Forge, and Zombie Train.
UnityC#Meta ProgressionEconomic System DesignAIGrid MechanicsMerge SystemsTower Defense
Developed core and meta gameplay for tower defense and auto-battler projects, ported mobile games to WebGL, integrated ads and IAP, and optimized browser performance.
UnityC#WebGLAds IntegrationIn App PurchasesLocalizationPerformance OptimizationTower Defense
Developed sandbox and shooter games, optimizing performance through object pooling, mesh merging, texture compression, LODs, and UI canvas optimization to improve FPS.
UnityC#Performance OptimizationObject PoolingMesh OptimizationLODTexture Compression (KTX2 Basis)UI Optimization
Created and published original Google Play games, owning the full development lifecycle from concept and gameplay implementation to testing and release.
UnityC#Game DevelopmentAndroidPublishingOptimization
Pursued a Bachelor of Science in Information Security, Computer Systems and Networks.
Profile sourced from Himalayas.