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Project Manager
Creative production manager at LateGame Studio who delivered 500+ creative assets for Berserk Heroes Online.
SerbiaProject Manager at LateGame Studio
Promoted from Art Manager to coordinate cross-functional delivery across art, game design, development, and QA, tracking dependencies and schedule risks in Jira.
JiraCross functional CoordinationDependency ManagementSchedule Management
Led two art-production streams for a team of 15, achieving 100% on-time delivery. Built production roadmaps and an AI-assisted capacity calculator, and implemented production-tracking workflows.
Creative ProductionCapacity PlanningWorkflow AutomationAI ToolsTeam LeadershipVendor ManagementDocumentation
Managed up to five concurrent creative productions with teams of five to ten artists, covering schedules, staffing, budgets, review cycles, and final delivery. Improved productivity by approximately 20% and reduced revision cycles by approximately 30%.
Specialist Degree in Graphic Design, equivalent to a Master's, completed over six years.
Creative ProductionBudget ManagementClient ManagementNegotiationProcess ImprovementQuality ControlMentorshipNDA
Supported creative productions, estimating requests, pricing proposals, and negotiating terms with clients including Blizzard and EA. Managed NDAs, SOWs, POs, and invoices.
EstimationPricingNegotiationClient ManagementDocumentationInvoicing
Handled client briefs, deadlines, review, revision, and approval cycles for selected clients.
IllustrationClient CommunicationDeadline ManagementRevision Cycles
Handled client briefs, deadlines, review, revision, and approval cycles for selected clients.
IllustrationClient CommunicationDeadline ManagementRevision Cycles
Handled client briefs, deadlines, review, revision, and approval cycles for selected clients.
IllustrationClient CommunicationDeadline ManagementRevision Cycles
Profile sourced from Himalayas.