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Level Design and Technical Art
Level Designer & Technical Artist | Unity & Unreal Engine | Layouts & Whiteboxing | Shaders & VFX | Engineering the bridge between artistic vision and
VenezuelaLevel Design and Technical Art at Vancouver Film School
I was level designer and techincal artist for two games published and shipped games under VFS - Lobster Loader (Epic Store) and Escape from Bear Island (Itch.io).
Designed a 3D puzzle-combo system and automated level-design pipeline for an isometric puzzle game. Developed performance-optimized shaders and VFX, and constructed and lit four environments.
Level DesignSystem DesignShadergraphHLSLVFX GraphURPMayaSubstance PainterFTUECinemachineTimeline
Authored level design document and terrain layout for a non-linear exploration game. Engineered custom HDRP shaders and environmental VFX, and optimized GPU rendering in dense forest environments.
Level DesignEnvironment ArtShadergraphVFX GraphHDRPUnityLODLightingPost Processing
Designed and set dressed a narrative-driven interior environment in Unreal Engine 5. Scripted interactive gameplay systems including proximity-triggered lighting and a custom line-of-sight room-streaming system.
Unreal Engine 5Blue PrintLevel DesignEnvironment ArtLightingSpatial AudioRoom Streaming
Storyboarded, blocked out, and directed a 3-minute narrative opening cinematic using Unity Cinemachine and Timeline. Lit and set dressed three nighttime horror environments with volumetric light probes and custom post-processing.
Level DesignCinematic DesignUnityCinemachineTimelineLightingPost ProcessingEnvironment Art
Pursuing a Bachelor of Science in Digital Entertainment Design Engineering, with an expected graduation in August 2026.
Pursuing a Bachelor of Science in Digital Entertainment Design Engineering, with an expected graduation in August 2026.
Completed a Game Design Diploma from August 2025 to August 2026.
Completed a Game Design Diploma from August 2025 to August 2026.
Earned certificates in Performance Scholarship, Writing for Videogames, and Intro to Game Design in Unreal Engine in 2024.
Earned certificates in Performance Scholarship, Writing for Videogames, and Intro to Game Design in Unreal Engine in 2024.
Profile sourced from Himalayas.