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Level Design Lead
I design game levels and gameplay systems grounded in player experience and cross-team collaboration.
United StatesLevel Design Lead at Clever Ghoul Studio
Designed level concepts and outlines for an upcoming title, establishing the foundation for gameplay flow and player experience. Developed core gameplay mechanics and conceptual asset sketches, providing the art team with clear creative direction.
Level DesignGame MechanicsDocumentationCollaborationArt DirectionNarrative Integration
Host and lead team-based recurring events that require immense communication, creative problem solving, and strict time management.
Communication SkillsCreative Problem SolvingTime ManagementEvent Organization
Studied Game Design at the University of Advancing Technology from 2008 to 2011.
Studied Game Design at the University of Advancing Technology from 2008 to 2011.
Studied Game Programming and Design at Westwood College from 2006 to 2008.
Studied Game Programming and Design at Westwood College from 2006 to 2008.
Studied Game Art and Design at the Art Institute from 2004 to 2005.
Studied Game Art and Design at the Art Institute from 2004 to 2005.
Provided testing coverage for Fortnite live services and features surrounding purchasing, player cosmetics handling, and upcoming interactive tools. Developed and implemented testing standards for real money transactions and In-App purchasing across all major platforms.
QA TestingStandardsAutomationAI Powered AutomationDocumentationDashboardingFortniteLive Services
Collaborated with technical teams to define and test new features impacting operational performance for Disney-owned websites. As a Deployment Manager, ran automation and deployed code releases, and participated in Agile team meetings and retrospectives.
QAAutomationDeploymentAgileConfluenceJiraTest CasesMentorshipTechnical Documentation
Optimized back-end application development by providing test cases for automated quality assurance tests and codes. Restructured and updated Confluence content to promote cross-functional team sharing.
QATest PlanningTest CasesScriptsConfluenceRegression TestingDocumentation
Worked as a Web Quality Assurance Tester and Mobile Quality Assurance Tester, testing back-end applications, web analytics, and mobile apps for Disney and Star Wars websites. Created test cases and reported bugs.
QAWeb TestingMobile TestingAndroidiOSAmazonTest CasesBug TrackingCOPPA
Tested console games, mobile games, and a website. Acted as point of contact for various titles and located, tracked, and regressed bugs.
QAConsole TestingMobile TestingBug TrackingRegression Testing
Profile sourced from Himalayas.