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Game Engine Developer
Software engineer and game developer focused on production-ready backend systems and stable engine behavior.
SerbiaGame Engine Developer at Playnetic
Owned production components within a custom game engine, working with stakeholders to clarify requirements and constraints. Stabilized complex engine behavior and acted as a technical point of contact between developers, managers, and non-technical stakeholders.
JavaTechnical Stakeholders
Planned, designed, and implemented backend production environments for a greenfield application built around an AI context engine. Contributed to technical and product-level system decisions with a focus on clean, maintainable architecture.
JavaMicronaut FrameworkTypeScript.NETbackend architectureClean ArchitectureSystem Design
Worked on backend systems related to data storage, security, and network communication within a large-scale enterprise platform. Integrated and maintained third-party Linux-based services and authentication mechanisms, contributing to reliability in a security-sensitive domain.
JavaAWSJenkinsKerberosMicrosoft GraphAzureVue.JsMavenOraclePostgreSQLMSSQLMySQLCI CDAuthentication
Developed backend features and database queries optimized for very large data volumes, focusing on performance and reliability. Designed custom database functions and indexing strategies and integrated casino games and external payment vendors.
JavaPostgreSQLIndexingPerformance OptimizationBackend DevelopmentBackbone.Js
Contributed to planning and development of backend and frontend components within a cloud-based application. Participated in building and deploying applications to production and testing environments using AWS services.
AWSElasticsearchMySQLAngularCloud Application DevelopmentDeployment
Profile sourced from Himalayas.