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Freelance Game Developer
Game developer at Dotlancing who built core PC and mobile gameplay mechanics and optimized performance across target devices.
PakistanFreelance Game Developer at Self-Employed
Developed and delivered custom 2D/3D games, mechanics prototypes, and interactive WebGL experiences for global clients using Unity (C#) and Buildbox. Engineered modular gameplay systems, resolved complex physics and collision bugs, and optimized draw calls for stable 60 FPS mobile performance.
UnityC#BuildboxWebGLGameplay SystemsPhysicsCollisionOptimizationSDK IntegrationUI UXAd Network
Designed and built core gameplay mechanics for PC and mobile platforms in a fast-paced production cycle. Optimized rendering loops, script execution, and memory usage to ensure stable framerates across target devices.
UnityC#
Bachelor of Science in Computer Science from Federal Urdu University of Arts, Science & Technology, Karachi, from 2019 to 2023. Final year project: ESENSE — Unity Essence: AR Learning for the Deaf and Mute.
Bachelor of Science in Computer Science from Federal Urdu University of Arts, Science & Technology, Karachi, from 2019 to 2023. Final year project: ESENSE — Unity Essence: AR Learning for the Deaf and Mute.
Developed interactive 2D and 3D gameplay systems, managing player controllers, collision mechanics, and state machines. Coordinated on-site with creative teams to test builds, diagnose technical bugs, and refine user feedback loops.
UnityC#2D 3D GameplayPlayer ControlCollision MechanicsState MachinesDebugging
Managed end-to-end development lifecycles for mobile game releases from early prototype to store deployment. Configured core logic, UI layouts, and touch inputs while collaborating asynchronously in an agile setup.
BuildboxMobile Game DevelopmentUI LayoutTouch InputsAgile
Profile sourced from Himalayas.