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Lecturer, Quality Assurance in Game Dev
Game Producer for 6+ years, managing cross-discipline teams. Experience in end-to-end development, LiveOps, Brand integrity, Risk Management, Gen AI.
ArgentinaLecturer, Quality Assurance in Game Dev at UNSO
Teach Quality Assurance core principles and testing methodologies based on ISTQB foundation standards.
TeachingQuality AssuranceTesting MethodologiesISTQB
Teach and mentor student teams through the full production cycle of audiovisual media projects.
TeachingMentorshipAudiovisual productionProject Management
Managed product lifecycle and end-to-end delivery within a complex approval matrix for a global streaming platform. Delivered process improvements and workflow optimizations for Unity, Web, Mobile, and PC projects.
AgileProject ManagementUnityWebMobileビジネスレベルPCスキルWorkflow OptimizationProcess Improvement
Promoted from QA Lead to Producer, managing cross-functional dev teams and ensuring 100% brand compliance for world-class IPs. Scaled Agile across teams to drive workflow optimization and LiveOps execution.
AgileScrumLiveOpsBrand complianceWorkflow OptimizationTeam Management
Guided QA teams for Content and LiveOps, managing performance metrics and resource planning. Designed test plans, executed manual testing, and delivered QA documentation for large projects.
QA ManagementTest PlanningManual TestingPerformance MetricsResource PlanningLiveOps
Completed coursework for a postgraduate specialization in Sound Art.
Certified Scrum Master (CSM) certification.
Bachelor of Design in Image and Sound Design. Major project: 'Manzana Misteriosa', a 2D adventure game set in Buenos Aires.